//private void SteamFriends_OnGameLobbyJoinRequested(Lobby arg1, SteamId arg2)
        //{
        //    arg1.GetGameServer();
        //}

        public void StartClient()
        {
            if (clientAuth != null)
            {
                clientAuth.Cancel();
                clientAuth = null;
            }
            clientAuth    = SteamUser.GetAuthSessionTicket();
            clientStarted = true;
        }
Esempio n. 2
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 public void ClientStopAuthentication()
 {
     AuthTicket.Cancel();
 }