public override void _Ready() { bgm = GetNode("BGM") as AudioStreamPlayer; bgm.Stop(); bgm.Play(); }
public override void _Ready() { audio = GetNode <AudioStreamPlayer>("AudioStreamPlayer"); audio.Play(); }
public override void _Ready() { music = GetNode <AudioStreamPlayer>("Music"); music.Play(); }
public override void Init() { Player = new AudioStreamPlayer(); Player.Bus = "Music"; }
void Awake() { this.player = new AudioStreamPlayer(GetComponent <AudioSource>(), "PUNVoice: PhotonVoiceSpeaker:", PhotonVoiceSettings.Instance.DebugInfo); PhotonVoiceNetwork.LinkSpeakerToRemoteVoice(this); }
public override void _Ready() { _goodTransactionSound = GetNode <AudioStreamPlayer>("GoodTransaction"); _badTransactionSound = GetNode <AudioStreamPlayer>("BadTransaction"); }
// Called when the node enters the scene tree for the first time. public override void _Ready() { this.MusicStreamPlayer = this.GetNode <AudioStreamPlayer>("MusicStreamPlayer"); }
public override void _Ready() { AudioPlayer = GetNode <AudioStreamPlayer>("RawAudioPlayer"); }
public override void _Ready() { _asp = (AudioStreamPlayer)GetNode("AudioStreamPlayer"); _asp.Play(); }
public override void _Ready() { _audioNode = GetNode <AudioStreamPlayer>("Audio_Stream_Player"); _audioNode.Connect("finished", this, "DestroySelf"); _audioNode.Stop(); }
public AudioPlayer(AudioStreamPlayer player) { Player = player; }
public override void _Ready() { ProjectileShooter = ProjectileShooterFactory.CreateShotgun(); _lootPlayer = GetNode <AudioStreamPlayer>("LootPlayer"); }
// ================================================================ public override void _Ready() { neftaliNPC = GetNode <EventNPC>(neftaliInstance); speaker = GetParent <Area2D>().GetNode <AudioStreamPlayer>("Speaker"); }
// Called when the node enters the scene tree for the first time. public override void _Ready() { audio = GetNode <AudioStreamPlayer>("Sound"); }
// Called when the node enters the scene tree for the first time. public override void _Ready() { bloop = GetNode <AudioStreamPlayer>("bloop"); }
public override void _EnterTree() { player = GetTree().Root.GetNode <PlayerMovement>("Node2D/player"); successSound = GetNode <AudioStreamPlayer>("Panel/SuccessSound"); player.InTask = true; }
public override void _Ready() { BounceStreamPlayer = GetNode("BounceSound") as AudioStreamPlayer; }
private void FadeOut(AudioStreamPlayer player, AudioStream stream) { _tween.InterpolateProperty(player, "volume_db", player.VolumeDb, _silenceDb, _fadeDuration, Tween.TransitionType.Cubic, Tween.EaseType.InOut); _tween.Connect("tween_completed", this, nameof(OnFadeOutCompleted)); _tween.Start(); }
public override void _Ready() { AnimationPlayer = GetNode <AnimationPlayer>("AnimationPlayer"); _damagePlayer = GetNode <AudioStreamPlayer>("DamagePlayer"); GetNodes(); }
private void OnTimerTimeout() { player = soundEngineNode.PlaySfx(whistleSounds[new Random().Next(0, whistleSounds.Count)], this); }
public override void _Ready() { MouseOverSfx = GetNode <AudioStreamPlayer>("MouseOverSfx"); }
public OplPlayer() { AddChild(AudioStreamPlayer = new AudioStreamPlayer()); AddChild(ImfPlayer = new ImfPlayer()); AddChild(AdlPlayer = new AdlPlayer()); }
public override void _Ready() { animatedSprite = GetNode("AnimatedSprite") as AnimatedSprite; useSound = GetNode("UseSound") as AudioStreamPlayer; useSound.VolumeDb = DataManager.GetMasterVolume() * DataManager.GetEffectsVolume(); }
// Called when the node enters the scene tree for the first time. public override void _Ready() { music1 = (AudioStreamPlayer)GetNode("../Music"); music2 = (AudioStreamPlayer)GetNode("../Music2"); }
public override void _Ready() { youWinButtonAudio = (AudioStreamPlayer)FindNode("YouWinButtonAudio"); animationPlayer = GetNode <AnimationPlayer>("AnimationPlayer"); youWinButtonTimer = (Timer)FindNode("YouWinButtonTimer"); }
public override void _Ready() { base._Ready(); FillBuffer(); AudioStreamPlayer.Play(); }
public static void Play(this AudioStream sound, AudioStreamPlayer player) { player.Stream = sound; player.Play(); }
/* Initializers */ public void Preload() { Trainers = new List <Trainer>() { GlobalVars.Enemy, GlobalVars.Player }; PokeIndex = new List <int>() { 0, 0 }; PokeSwitch = new List <bool>() { false, false }; LPokemon = new List <Pokemon>() { Trainers[0].Party[PokeIndex[0]], Trainers[1].Party[PokeIndex[1]] }; MusicEngine = GetNode("ENGINES/MUSIC") as AudioStreamPlayer; MusicEngine.Play(3.05F); AnimEngine_Main = GetNode("ENGINES/ANIM") as AnimationPlayer; PokeSprite = new List <Sprite>(); PokeSprite.Add(GetNode("MAIN/POKEMON/ENEMY") as Sprite); PokeSprite.Add(GetNode("MAIN/POKEMON/PLAYER") as Sprite); EnemyBar = GetNode("MAIN/BARS/ENEMY/VALUE") as TextureProgress; PlayerBar = GetNode("MAIN/BARS/PLAYER/VALUE") as TextureProgress; EnemyInfo = new List <RichTextLabel>(); EnemyInfo.Add(GetNode("MAIN/BARS/ENEMY/NAME") as RichTextLabel); EnemyInfo.Add(GetNode("MAIN/BARS/ENEMY/LEVEL") as RichTextLabel); PlayerInfo = new List <RichTextLabel>(); PlayerInfo.Add(GetNode("MAIN/BARS/PLAYER/NAME") as RichTextLabel); PlayerInfo.Add(GetNode("MAIN/BARS/PLAYER/LEVEL") as RichTextLabel); PlayerInfo.Add(GetNode("MAIN/BARS/PLAYER/HEALTH") as RichTextLabel); PokeIndicator = new List <TextureRect>(); PokeIndicator.Add(GetNode("MAIN/POKEBALLS/ENEMY/VALUE") as TextureRect); PokeIndicator.Add(GetNode("MAIN/POKEBALLS/PLAYER/VALUE") as TextureRect); Menu = new List <Control>(); Menu.Add(GetNode("MAIN/MENUS/INFBOX") as Control); Menu.Add(GetNode("MAIN/MENUS/ACTBOX") as Control); Menu.Add(GetNode("MAIN/MENUS/BTLBOX") as Control); Menu.Add(GetNode("MAIN/MENUS/POKBOX") as Control); AnimEngine_Poke = Menu[3].GetNode("POKEANIM") as AnimationPlayer; Action = new List <TextureButton>(); Battle = new List <TextureButton>(); PokemonEntry = new List <TextureButton>(); for (int i = 0; i < 4; i++) { Action.Add(Menu[1].GetNode(string.Format("INPUT/BTN{0}", i + 1)) as TextureButton); Battle.Add(Menu[2].GetNode(string.Format("ACTBOX/INPUT/BTN{0}", i + 1)) as TextureButton); Battle[i].Connect("pressed", this, "AttackSelect", new Godot.Collections.Array() { Battle[i] }); } for (int i = 0; i < 6; i++) { PokemonEntry.Add(Menu[3].GetNode(string.Format("INPUT/POKESEL{0}", i + 1)) as TextureButton); PokemonEntry[i].Connect("pressed", this, "PokeSelect", new Godot.Collections.Array() { PokemonEntry[i] }); PokemonEntry[i].Connect("mouse_entered", this, "PokeHover", new Godot.Collections.Array() { PokemonEntry[i] }); } }
public void PlaySelectSFX() { AudioStreamPlayer selectSfxPlayer = GetNode <AudioStreamPlayer>("SFXSelect"); selectSfxPlayer.Play(); }
public override void _Ready() { _AudioStream = GetParent().GetNode <AudioStreamPlayer>(AudioStreamPath); }