Ejemplo n.º 1
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 public override void _Ready()
 {
     bgm = GetNode("BGM") as AudioStreamPlayer;
     bgm.Stop();
     bgm.Play();
 }
Ejemplo n.º 2
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 public override void _Ready()
 {
     audio = GetNode <AudioStreamPlayer>("AudioStreamPlayer");
     audio.Play();
 }
Ejemplo n.º 3
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 public override void _Ready()
 {
     music = GetNode <AudioStreamPlayer>("Music");
     music.Play();
 }
Ejemplo n.º 4
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 public override void Init()
 {
     Player     = new AudioStreamPlayer();
     Player.Bus = "Music";
 }
 void Awake()
 {
     this.player = new AudioStreamPlayer(GetComponent <AudioSource>(), "PUNVoice: PhotonVoiceSpeaker:", PhotonVoiceSettings.Instance.DebugInfo);
     PhotonVoiceNetwork.LinkSpeakerToRemoteVoice(this);
 }
Ejemplo n.º 6
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 public override void _Ready()
 {
     _goodTransactionSound = GetNode <AudioStreamPlayer>("GoodTransaction");
     _badTransactionSound  = GetNode <AudioStreamPlayer>("BadTransaction");
 }
Ejemplo n.º 7
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 // Called when the node enters the scene tree for the first time.
 public override void _Ready()
 {
     this.MusicStreamPlayer = this.GetNode <AudioStreamPlayer>("MusicStreamPlayer");
 }
Ejemplo n.º 8
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 public override void _Ready()
 {
     AudioPlayer = GetNode <AudioStreamPlayer>("RawAudioPlayer");
 }
Ejemplo n.º 9
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 public override void _Ready()
 {
     _asp = (AudioStreamPlayer)GetNode("AudioStreamPlayer");
     _asp.Play();
 }
Ejemplo n.º 10
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 public override void _Ready()
 {
     _audioNode = GetNode <AudioStreamPlayer>("Audio_Stream_Player");
     _audioNode.Connect("finished", this, "DestroySelf");
     _audioNode.Stop();
 }
Ejemplo n.º 11
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 public AudioPlayer(AudioStreamPlayer player)
 {
     Player = player;
 }
Ejemplo n.º 12
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 public override void _Ready()
 {
     ProjectileShooter = ProjectileShooterFactory.CreateShotgun();
     _lootPlayer       = GetNode <AudioStreamPlayer>("LootPlayer");
 }
Ejemplo n.º 13
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    // ================================================================

    public override void _Ready()
    {
        neftaliNPC = GetNode <EventNPC>(neftaliInstance);
        speaker    = GetParent <Area2D>().GetNode <AudioStreamPlayer>("Speaker");
    }
Ejemplo n.º 14
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 // Called when the node enters the scene tree for the first time.
 public override void _Ready()
 {
     audio = GetNode <AudioStreamPlayer>("Sound");
 }
Ejemplo n.º 15
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 // Called when the node enters the scene tree for the first time.
 public override void _Ready()
 {
     bloop = GetNode <AudioStreamPlayer>("bloop");
 }
Ejemplo n.º 16
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 public override void _EnterTree()
 {
     player        = GetTree().Root.GetNode <PlayerMovement>("Node2D/player");
     successSound  = GetNode <AudioStreamPlayer>("Panel/SuccessSound");
     player.InTask = true;
 }
Ejemplo n.º 17
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 public override void _Ready()
 {
     BounceStreamPlayer = GetNode("BounceSound") as AudioStreamPlayer;
 }
Ejemplo n.º 18
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 private void FadeOut(AudioStreamPlayer player, AudioStream stream)
 {
     _tween.InterpolateProperty(player, "volume_db", player.VolumeDb, _silenceDb, _fadeDuration, Tween.TransitionType.Cubic, Tween.EaseType.InOut);
     _tween.Connect("tween_completed", this, nameof(OnFadeOutCompleted));
     _tween.Start();
 }
Ejemplo n.º 19
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 public override void _Ready()
 {
     AnimationPlayer = GetNode <AnimationPlayer>("AnimationPlayer");
     _damagePlayer   = GetNode <AudioStreamPlayer>("DamagePlayer");
     GetNodes();
 }
Ejemplo n.º 20
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 private void OnTimerTimeout()
 {
     player = soundEngineNode.PlaySfx(whistleSounds[new Random().Next(0, whistleSounds.Count)], this);
 }
Ejemplo n.º 21
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 public override void _Ready()
 {
     MouseOverSfx = GetNode <AudioStreamPlayer>("MouseOverSfx");
 }
Ejemplo n.º 22
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 public OplPlayer()
 {
     AddChild(AudioStreamPlayer = new AudioStreamPlayer());
     AddChild(ImfPlayer         = new ImfPlayer());
     AddChild(AdlPlayer         = new AdlPlayer());
 }
Ejemplo n.º 23
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 public override void _Ready()
 {
     animatedSprite    = GetNode("AnimatedSprite") as AnimatedSprite;
     useSound          = GetNode("UseSound") as AudioStreamPlayer;
     useSound.VolumeDb = DataManager.GetMasterVolume() * DataManager.GetEffectsVolume();
 }
Ejemplo n.º 24
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 // Called when the node enters the scene tree for the first time.
 public override void _Ready()
 {
     music1 = (AudioStreamPlayer)GetNode("../Music");
     music2 = (AudioStreamPlayer)GetNode("../Music2");
 }
Ejemplo n.º 25
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 public override void _Ready()
 {
     youWinButtonAudio = (AudioStreamPlayer)FindNode("YouWinButtonAudio");
     animationPlayer   = GetNode <AnimationPlayer>("AnimationPlayer");
     youWinButtonTimer = (Timer)FindNode("YouWinButtonTimer");
 }
Ejemplo n.º 26
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 public override void _Ready()
 {
     base._Ready();
     FillBuffer();
     AudioStreamPlayer.Play();
 }
Ejemplo n.º 27
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 public static void Play(this AudioStream sound, AudioStreamPlayer player)
 {
     player.Stream = sound;
     player.Play();
 }
Ejemplo n.º 28
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    /* Initializers */

    public void Preload()
    {
        Trainers = new List <Trainer>()
        {
            GlobalVars.Enemy, GlobalVars.Player
        };

        PokeIndex = new List <int>()
        {
            0, 0
        };
        PokeSwitch = new List <bool>()
        {
            false, false
        };

        LPokemon = new List <Pokemon>()
        {
            Trainers[0].Party[PokeIndex[0]], Trainers[1].Party[PokeIndex[1]]
        };

        MusicEngine = GetNode("ENGINES/MUSIC") as AudioStreamPlayer;
        MusicEngine.Play(3.05F);

        AnimEngine_Main = GetNode("ENGINES/ANIM") as AnimationPlayer;

        PokeSprite = new List <Sprite>();
        PokeSprite.Add(GetNode("MAIN/POKEMON/ENEMY") as Sprite);
        PokeSprite.Add(GetNode("MAIN/POKEMON/PLAYER") as Sprite);

        EnemyBar  = GetNode("MAIN/BARS/ENEMY/VALUE") as TextureProgress;
        PlayerBar = GetNode("MAIN/BARS/PLAYER/VALUE") as TextureProgress;

        EnemyInfo = new List <RichTextLabel>();
        EnemyInfo.Add(GetNode("MAIN/BARS/ENEMY/NAME") as RichTextLabel);
        EnemyInfo.Add(GetNode("MAIN/BARS/ENEMY/LEVEL") as RichTextLabel);

        PlayerInfo = new List <RichTextLabel>();
        PlayerInfo.Add(GetNode("MAIN/BARS/PLAYER/NAME") as RichTextLabel);
        PlayerInfo.Add(GetNode("MAIN/BARS/PLAYER/LEVEL") as RichTextLabel);
        PlayerInfo.Add(GetNode("MAIN/BARS/PLAYER/HEALTH") as RichTextLabel);

        PokeIndicator = new List <TextureRect>();
        PokeIndicator.Add(GetNode("MAIN/POKEBALLS/ENEMY/VALUE") as TextureRect);
        PokeIndicator.Add(GetNode("MAIN/POKEBALLS/PLAYER/VALUE") as TextureRect);

        Menu = new List <Control>();
        Menu.Add(GetNode("MAIN/MENUS/INFBOX") as Control);
        Menu.Add(GetNode("MAIN/MENUS/ACTBOX") as Control);
        Menu.Add(GetNode("MAIN/MENUS/BTLBOX") as Control);
        Menu.Add(GetNode("MAIN/MENUS/POKBOX") as Control);

        AnimEngine_Poke = Menu[3].GetNode("POKEANIM") as AnimationPlayer;

        Action       = new List <TextureButton>();
        Battle       = new List <TextureButton>();
        PokemonEntry = new List <TextureButton>();

        for (int i = 0; i < 4; i++)
        {
            Action.Add(Menu[1].GetNode(string.Format("INPUT/BTN{0}", i + 1)) as TextureButton);
            Battle.Add(Menu[2].GetNode(string.Format("ACTBOX/INPUT/BTN{0}", i + 1)) as TextureButton);
            Battle[i].Connect("pressed", this, "AttackSelect", new Godot.Collections.Array()
            {
                Battle[i]
            });
        }

        for (int i = 0; i < 6; i++)
        {
            PokemonEntry.Add(Menu[3].GetNode(string.Format("INPUT/POKESEL{0}", i + 1)) as TextureButton);
            PokemonEntry[i].Connect("pressed", this, "PokeSelect", new Godot.Collections.Array()
            {
                PokemonEntry[i]
            });
            PokemonEntry[i].Connect("mouse_entered", this, "PokeHover", new Godot.Collections.Array()
            {
                PokemonEntry[i]
            });
        }
    }
Ejemplo n.º 29
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    public void PlaySelectSFX()
    {
        AudioStreamPlayer selectSfxPlayer = GetNode <AudioStreamPlayer>("SFXSelect");

        selectSfxPlayer.Play();
    }
Ejemplo n.º 30
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 public override void _Ready()
 {
     _AudioStream = GetParent().GetNode <AudioStreamPlayer>(AudioStreamPath);
 }