// Use this for initialization void Start() { audioplay.PlayGameOver(); AudioScript.status = false; var scaleFactor = ScaleFactor.GetScaleFactor(); //home var menuButton = UIButton.create(buttonsManager, "home_normal.png", "home_active.png", 0, 0); menuButton.highlightedTouchOffsets = new UIEdgeOffsets(30); menuButton.onTouchUpInside += sender => Application.LoadLevel("AGAIN"); menuButton.onTouchUpInside += sender => AudioScript.status = false; menuButton.touchDownSound = audioplay.getSoundClip(); menuButton.setSize(menuButton.width / scaleFactor * 0.8f, menuButton.height / scaleFactor * 0.8f); menuButton.positionFromCenter(0.26f, -0.10f); //retry var retryButton = UIButton.create(buttonsManager, "retry_normal.png", "retry.png", 0, 0); retryButton.highlightedTouchOffsets = new UIEdgeOffsets(30); retryButton.onTouchUpInside += sender => Application.LoadLevel("Level1"); retryButton.onTouchUpInside += sender => AudioScript.status = true; retryButton.touchDownSound = audioplay.getSoundClip(); retryButton.setSize(retryButton.width / scaleFactor + 27, retryButton.height / scaleFactor + 18); menuButton.positionFromCenter(0.26f, -0.13f); retryButton.parentUIObject = menuButton; retryButton.positionFromCenter(0f, 2f); }