public void SetAmbientLevel(float level) { AudioMaster.GetAudioMaster().ambientGroup.audioMixer.SetFloat("ambientVol", Mathf.Log10(level) * 20); PlayerPrefs.SetFloat("ambientVol", level); }
public void SetStingLevel(float level) { AudioMaster.GetAudioMaster().stingGroup.audioMixer.SetFloat("stingVol", Mathf.Log10(level) * 20); PlayerPrefs.SetFloat("stingVol", level); }
public void SetMusicLevel(float level) { AudioMaster.GetAudioMaster().musicGroup.audioMixer.SetFloat("musicVol", Mathf.Log10(level) * 20); PlayerPrefs.SetFloat("musicVol", level); }