// Use this for initialization public virtual void Start() { audioManager = FindObjectOfType <AudioManagerBehavior>(); rb2 = GetComponent <Rigidbody2D>(); ggd = FindObjectOfType <GlobalGameData>(); ground = LayerMask.GetMask("Ground"); feet = transform.Find("feet").GetComponent <Collider2D>(); shootyPoint = transform.Find("shootyPoint"); renderer = transform.Find("sprite").GetComponent <SpriteRenderer>(); anim = GetComponent <Animator>(); }
// Use this for initialization void Start() { ggd = FindObjectOfType <GlobalGameData>(); audio = FindObjectOfType <AudioManagerBehavior>(); printed = new List <GameObject>(); }
// Use this for initialization void Start() { GetComponent <Rigidbody2D>().AddForce(initVel, ForceMode2D.Impulse); audioMan = FindObjectOfType <AudioManagerBehavior>(); }
// Use this for initialization void Start() { ggd = FindObjectOfType <GlobalGameData>(); audio = FindObjectOfType <AudioManagerBehavior>(); }