Esempio n. 1
0
 // Use this for initialization
 public virtual void Start()
 {
     audioManager = FindObjectOfType <AudioManagerBehavior>();
     rb2          = GetComponent <Rigidbody2D>();
     ggd          = FindObjectOfType <GlobalGameData>();
     ground       = LayerMask.GetMask("Ground");
     feet         = transform.Find("feet").GetComponent <Collider2D>();
     shootyPoint  = transform.Find("shootyPoint");
     renderer     = transform.Find("sprite").GetComponent <SpriteRenderer>();
     anim         = GetComponent <Animator>();
 }
Esempio n. 2
0
 // Use this for initialization
 void Start()
 {
     ggd     = FindObjectOfType <GlobalGameData>();
     audio   = FindObjectOfType <AudioManagerBehavior>();
     printed = new List <GameObject>();
 }
Esempio n. 3
0
 // Use this for initialization
 void Start()
 {
     GetComponent <Rigidbody2D>().AddForce(initVel, ForceMode2D.Impulse);
     audioMan = FindObjectOfType <AudioManagerBehavior>();
 }
Esempio n. 4
0
 // Use this for initialization
 void Start()
 {
     ggd   = FindObjectOfType <GlobalGameData>();
     audio = FindObjectOfType <AudioManagerBehavior>();
 }