public void saveClick() { StopAllSounds(); AudioBG.ButtonSound(); AudioBG.AudioIndex = dp.value; AudioBG.PlayMusic(); //AudioBG.ResumeMusic(); SceneManager.LoadScene("Configurations"); }
// Start is called before the first frame update void Start() { if (toolbar.game == 0) { GameText.text = "Shooting-Game"; } else if (toolbar.game == 1) { GameText.text = "Apple-Picker Game"; } else if (toolbar.game == 2) { GameText.text = "Rock Paper Scissors Game"; } else if (toolbar.game == 3) { GameText.text = "Memory Game"; } start.onClick.AddListener(delegate { AudioBG.StopAllMusic(); if (toolbar.game == 0) { SceneManager.LoadScene("StartScene"); } else if (toolbar.game == 1) { SceneManager.LoadScene("_Scene_0_Apple"); } else if (toolbar.game == 2) { SceneManager.LoadScene("Scene0RPS"); } else if (toolbar.game == 3) { SceneManager.LoadScene("StartMenuMemory"); } }); exit.onClick.AddListener(delegate { AudioBG.PlayMusic(); SceneManager.LoadScene("Toolbar"); }); history.onClick.AddListener(delegate { toolbar.isGame = true; SceneManager.LoadScene("History"); }); }