Beispiel #1
0
    public void saveClick()
    {
        StopAllSounds();
        AudioBG.ButtonSound();

        AudioBG.AudioIndex = dp.value;
        AudioBG.PlayMusic();
        //AudioBG.ResumeMusic();
        SceneManager.LoadScene("Configurations");
    }
Beispiel #2
0
    // Start is called before the first frame update
    void Start()
    {
        if (toolbar.game == 0)
        {
            GameText.text = "Shooting-Game";
        }
        else if (toolbar.game == 1)
        {
            GameText.text = "Apple-Picker Game";
        }
        else if (toolbar.game == 2)
        {
            GameText.text = "Rock Paper Scissors Game";
        }
        else if (toolbar.game == 3)
        {
            GameText.text = "Memory Game";
        }

        start.onClick.AddListener(delegate {
            AudioBG.StopAllMusic();

            if (toolbar.game == 0)
            {
                SceneManager.LoadScene("StartScene");
            }
            else if (toolbar.game == 1)
            {
                SceneManager.LoadScene("_Scene_0_Apple");
            }
            else if (toolbar.game == 2)
            {
                SceneManager.LoadScene("Scene0RPS");
            }
            else if (toolbar.game == 3)
            {
                SceneManager.LoadScene("StartMenuMemory");
            }
        });

        exit.onClick.AddListener(delegate {
            AudioBG.PlayMusic();
            SceneManager.LoadScene("Toolbar");
        });

        history.onClick.AddListener(delegate {
            toolbar.isGame = true;
            SceneManager.LoadScene("History");
        });
    }