void Start() { AudienceScript.ShowAll(AudienceUIScript.Notice.Glow); ReloadingRed = new bool[AudienceScript.Size()]; ReloadingBlue = new bool[AudienceScript.Size()]; ResetAudience(); }
// Use this for initialization void Start() { // Initialize audience button state booleans size = audienceBarScript.Size(); StateRed = new bool[size]; StateBlue = new bool[size]; for (int i = 0; i < size; i++) { StateRed[i] = false; StateBlue[i] = false; } // Initialize voting state booleans redInVotingState = false; blueInVotingState = false; // Make buttons glow audienceBarScript.ShowAll(AudienceUIScript.Notice.Glow); }
// Use this for initialization void Start() { // Show all audience member alerts AudienceScript.ShowAll(AudienceUIScript.Notice.Alert); // Initiate arrays int arraySize = AudienceScript.Size() + 1; chargingRed = new bool[arraySize]; chargingBlue = new bool[arraySize]; if (testing) { StartCoroutine(Testing()); } }
void Start() { RedScript = RedPuppetUI.GetComponent <PlayerUIScript>(); BlueScript = BluePuppetUI.GetComponent <PlayerUIScript>(); if (RedScript != null) { RedScript.Show(true); } if (BlueScript != null) { BlueScript.Show(true); } AudienceScript = AudienceBar.GetComponent <AudienceBarScript>(); AudienceScript.ShowAll(AudienceUIScript.Notice.Alert); SceneSwitcher = GetComponent <SceneSwitcher>(); StartCoroutine(WaitForReady()); }
private void Start() { AudienceBar.ShowAll(AudienceUIScript.Notice.Glow); }