void Start()
    {
        AudienceScript.ShowAll(AudienceUIScript.Notice.Glow);

        ReloadingRed  = new bool[AudienceScript.Size()];
        ReloadingBlue = new bool[AudienceScript.Size()];

        ResetAudience();
    }
Ejemplo n.º 2
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    // Use this for initialization
    void Start()
    {
        // Initialize audience button state booleans
        size = audienceBarScript.Size();

        StateRed  = new bool[size];
        StateBlue = new bool[size];

        for (int i = 0; i < size; i++)
        {
            StateRed[i]  = false;
            StateBlue[i] = false;
        }

        // Initialize voting state booleans
        redInVotingState  = false;
        blueInVotingState = false;

        // Make buttons glow
        audienceBarScript.ShowAll(AudienceUIScript.Notice.Glow);
    }
Ejemplo n.º 3
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    // Use this for initialization
    void Start()
    {
        // Show all audience member alerts
        AudienceScript.ShowAll(AudienceUIScript.Notice.Alert);

        // Initiate arrays
        int arraySize = AudienceScript.Size() + 1;

        chargingRed  = new bool[arraySize];
        chargingBlue = new bool[arraySize];
        if (testing)
        {
            StartCoroutine(Testing());
        }
    }
    void Start()
    {
        RedScript  = RedPuppetUI.GetComponent <PlayerUIScript>();
        BlueScript = BluePuppetUI.GetComponent <PlayerUIScript>();
        if (RedScript != null)
        {
            RedScript.Show(true);
        }
        if (BlueScript != null)
        {
            BlueScript.Show(true);
        }

        AudienceScript = AudienceBar.GetComponent <AudienceBarScript>();

        AudienceScript.ShowAll(AudienceUIScript.Notice.Alert);

        SceneSwitcher = GetComponent <SceneSwitcher>();

        StartCoroutine(WaitForReady());
    }
Ejemplo n.º 5
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 private void Start()
 {
     AudienceBar.ShowAll(AudienceUIScript.Notice.Glow);
 }