private void declareAuctionResults() { App app = UnityEngine.Object.FindObjectOfType <App>(); int playerIndex = app.GetHumanIndex(); Nation player = State.getNations()[playerIndex]; AuctionHandler auction = State.getAuctionHandler(); Nation winner = State.getNations()[auction.getHighestBidderSoFar()]; Nation item = State.getNations()[0]; item = State.getNations()[auction.getIndexCurrentCol()]; if (winner.getIndex() == player.getIndex()) { ministerText.text = "Congratulations! We may now bring the light of civilization to the people of " + item.getNationName() + " asking for nothing in return other than unrestricted access to their resources and labour!"; // ministerPanel.SetActive(true); } else { ministerText.text = "It looks like " + winner.getNationName() + " has managed to seal control of " + item.getNationName() + " for now.... Not that we really wanted anything to do with that insignifigant nation anyway."; } ministerPanel.SetActive(true); }