public FactionPointsNotificationFragment(string startText, AttributeStatOperator statOperator, CityFaction cityFaction, double gainedFractionPoints, double bonusPremiumGainedFractionPoints, string valueText, string endText) { StartText = startText; Operator = statOperator; CityFaction = cityFaction; GainedFractionPoints = gainedFractionPoints; BonusPremiumGainedFractionPoints = bonusPremiumGainedFractionPoints; ValueText = valueText; EndText = endText; }
public SilverNotificationFragment(string startText, AttributeStatOperator statOperator, FixPoint totalGainedSilver, string silverText, FixPoint clusterBonus, FixPoint premiumBonus, FixPoint clusterTax, string endText) { StartText = startText; Operator = statOperator; TotalGainedSilver = totalGainedSilver.DoubleValue; SilverText = silverText; ClusterBonus = clusterBonus.DoubleValue; PremiumBonus = premiumBonus.DoubleValue; ClusterTax = clusterTax.DoubleValue; EndText = endText; }
public FameNotificationFragment(string startText, AttributeStatOperator statOperator, double totalPlayerFame, double totalGainedFame, string fameText, FameTypeOperator fameTypeOperator, double zone, double premium, double satchel, string endText) { StartText = startText; Operator = statOperator; TotalPlayerFame = totalPlayerFame; TotalGainedFame = totalGainedFame; FameText = fameText; FameTypeOperator = fameTypeOperator; Zone = zone; Premium = premium; Satchel = satchel; EndText = endText; }
public FameNotificationFragment(string startText, AttributeStatOperator statOperator, double totalPlayerFame, double totalGainedFame, string fameText, PvpPveType pvpPveType, double zone, double premium, double satchel, bool isBonusFactorActive, double bonusFactorInPercent, string endText) { StartText = startText; Operator = statOperator; TotalPlayerFame = totalPlayerFame; TotalGainedFame = totalGainedFame; FameText = fameText; PvpPveType = pvpPveType; Zone = zone; Premium = premium; Satchel = satchel; IsBonusFactorActive = isBonusFactorActive; BonusFactorInPercent = bonusFactorInPercent; EndText = endText; }