public FactionPointsNotificationFragment(string startText, AttributeStatOperator statOperator, CityFaction cityFaction, double gainedFractionPoints, double bonusPremiumGainedFractionPoints, string valueText, string endText)
 {
     StartText                        = startText;
     Operator                         = statOperator;
     CityFaction                      = cityFaction;
     GainedFractionPoints             = gainedFractionPoints;
     BonusPremiumGainedFractionPoints = bonusPremiumGainedFractionPoints;
     ValueText                        = valueText;
     EndText = endText;
 }
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 public SilverNotificationFragment(string startText, AttributeStatOperator statOperator, FixPoint totalGainedSilver,
                                   string silverText, FixPoint clusterBonus, FixPoint premiumBonus, FixPoint clusterTax, string endText)
 {
     StartText         = startText;
     Operator          = statOperator;
     TotalGainedSilver = totalGainedSilver.DoubleValue;
     SilverText        = silverText;
     ClusterBonus      = clusterBonus.DoubleValue;
     PremiumBonus      = premiumBonus.DoubleValue;
     ClusterTax        = clusterTax.DoubleValue;
     EndText           = endText;
 }
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 public FameNotificationFragment(string startText, AttributeStatOperator statOperator, double totalPlayerFame, double totalGainedFame, string fameText, FameTypeOperator fameTypeOperator, double zone, double premium, double satchel, string endText)
 {
     StartText        = startText;
     Operator         = statOperator;
     TotalPlayerFame  = totalPlayerFame;
     TotalGainedFame  = totalGainedFame;
     FameText         = fameText;
     FameTypeOperator = fameTypeOperator;
     Zone             = zone;
     Premium          = premium;
     Satchel          = satchel;
     EndText          = endText;
 }
 public FameNotificationFragment(string startText, AttributeStatOperator statOperator, double totalPlayerFame, double totalGainedFame,
                                 string fameText, PvpPveType pvpPveType, double zone, double premium, double satchel, bool isBonusFactorActive, double bonusFactorInPercent, string endText)
 {
     StartText            = startText;
     Operator             = statOperator;
     TotalPlayerFame      = totalPlayerFame;
     TotalGainedFame      = totalGainedFame;
     FameText             = fameText;
     PvpPveType           = pvpPveType;
     Zone                 = zone;
     Premium              = premium;
     Satchel              = satchel;
     IsBonusFactorActive  = isBonusFactorActive;
     BonusFactorInPercent = bonusFactorInPercent;
     EndText              = endText;
 }