public void Awake() { FishID = idCnt++; name = name + " " + FishID.ToString(); fishCollection.Add(this); fishMove = GetComponent<FishMove>(); attractivenessModule = GetComponent<AttractivenessModule>(); }
public void Start() { fishRenderer.sharedMaterial = new UnityEngine.Material(fishRenderer.sharedMaterial); attractivenessModule = gameObject.GetComponent<AttractivenessModule>(); fishRenderer.sharedMaterial.color =attractivenessModule.triangleColor; }