public void Awake()
 {
     FishID = idCnt++;
     name = name + " " + FishID.ToString();
     fishCollection.Add(this);
     fishMove = GetComponent<FishMove>();
     attractivenessModule = GetComponent<AttractivenessModule>();
 }
 public void Start()
 {
     fishRenderer.sharedMaterial = new UnityEngine.Material(fishRenderer.sharedMaterial);
     attractivenessModule = gameObject.GetComponent<AttractivenessModule>();
     fishRenderer.sharedMaterial.color =attractivenessModule.triangleColor;
 }