private static void Orbwalker_OnAttack(object sender, AttackingEventArgs e) { if (Player.HavePassive() && Variables.TickCount - Last_E >= 1000) { CanUseQNow = true; } }
private static void Orbwalker_OnAttack(object sender, AttackingEventArgs e) { if (aaa == true) { aaa = false; } if (baa == true) { baa = false; } if (oaa == false) { oaa = true; } }
private static void Orbwalker_OnAttack(object sender, AttackingEventArgs e) { if (aaa == true) { aaa = false; } if (baa == true) { baa = false; } if (oaa == false) { oaa = true; } if (killminion == true) { killminion = false; } if (premove == true) { premove = false; } }