public GameObject GetAttackingPart(AttackPartType attackPart) { if (attackPart == AttackPartType.LEFT_HAND) { return(LeftHand_Attack); } else if (attackPart == AttackPartType.RIGHT_HAND) { return(RightHand_Attack); } else if (attackPart == AttackPartType.LEFT_FOOT) { return(LeftFoot_Attack); } else if (attackPart == AttackPartType.RIGHT_FOOT) { return(RightFoot_Attack); } else if (attackPart == AttackPartType.MELEE_WEAPON) { return(animationProgress.HoldingWeapon.triggerDetector.gameObject); } return(null); }
public GameObject GetAttackingPart(AttackPartType attackPart) { if (attackPart == AttackPartType.LEFT_HAND) { return(LeftHand_Attack); } else if (attackPart == AttackPartType.RIGHT_HAND) { return(RightHand_Attack); } else if (attackPart == AttackPartType.LEFT_FOOT) { return(LeftFoot_Attack); } else if (attackPart == AttackPartType.RIGHT_FOOT) { return(RightFoot_Attack); } return(null); }