public GameObject GetAttackingPart(AttackPartType attackPart)
        {
            if (attackPart == AttackPartType.LEFT_HAND)
            {
                return(LeftHand_Attack);
            }
            else if (attackPart == AttackPartType.RIGHT_HAND)
            {
                return(RightHand_Attack);
            }
            else if (attackPart == AttackPartType.LEFT_FOOT)
            {
                return(LeftFoot_Attack);
            }
            else if (attackPart == AttackPartType.RIGHT_FOOT)
            {
                return(RightFoot_Attack);
            }
            else if (attackPart == AttackPartType.MELEE_WEAPON)
            {
                return(animationProgress.HoldingWeapon.triggerDetector.gameObject);
            }

            return(null);
        }
        public GameObject GetAttackingPart(AttackPartType attackPart)
        {
            if (attackPart == AttackPartType.LEFT_HAND)
            {
                return(LeftHand_Attack);
            }
            else if (attackPart == AttackPartType.RIGHT_HAND)
            {
                return(RightHand_Attack);
            }
            else if (attackPart == AttackPartType.LEFT_FOOT)
            {
                return(LeftFoot_Attack);
            }
            else if (attackPart == AttackPartType.RIGHT_FOOT)
            {
                return(RightFoot_Attack);
            }

            return(null);
        }