private void PlaySpecialWindup() { animator.SetBool("specialWindUp", true); animator.SetBool("windUpAttack", false); animator.SetBool("specialAttack", false); animator.SetBool("cruising", false); attackCheck.EndSpecialAttackAnimation(); }
public void PlayWaveWindUp() { Debug.Log("PlayWaveWindUp"); animator.SetBool("waveWindUp", true); animator.SetBool("windUpAttack", false); animator.SetBool("waveAttack", false); animator.SetBool("cruising", false); attackCheck.EndSpecialAttackAnimation(); }