コード例 #1
0
 private void PlayWindup()
 {
     animator.SetBool("windUp", true);
     animator.SetBool("windUpAttack", false);
     animator.SetBool("waveAttack", false);
     animator.SetBool("cruising", false);
     attackCheck.EndAttackAnimation();
 }
コード例 #2
0
 private void PlayWindup()
 {
     animator.SetBool("windUp", true);
     animator.SetBool("windUpAttack", false);
     if (this.GetComponent <BasicEnemy>().specialAttackState != "")
     {
         animator.SetBool("specialAttack", false);
     }
     animator.SetBool("cruising", false);
     attackCheck.EndAttackAnimation();
 }