private void PlayWindup() { animator.SetBool("windUp", true); animator.SetBool("windUpAttack", false); animator.SetBool("waveAttack", false); animator.SetBool("cruising", false); attackCheck.EndAttackAnimation(); }
private void PlayWindup() { animator.SetBool("windUp", true); animator.SetBool("windUpAttack", false); if (this.GetComponent <BasicEnemy>().specialAttackState != "") { animator.SetBool("specialAttack", false); } animator.SetBool("cruising", false); attackCheck.EndAttackAnimation(); }