private void Update() { if (_isEnemy && _isTriggered) { if (Input.GetKeyDown(KeyCode.X) && !_gameStateManager.DisableMovement) { AttackAction.PlayerAttack(gameObject.GetComponentInParent <PlayerAttack>()); } } }
private void Update() { if (_isEnemy && _isTriggered) { if (Input.GetKeyDown(KeyCode.X) && !_gameStateManager.DisableMovement) { AttackAction.PlayerAttack(gameObject.GetComponentInParent <PlayerAttack>()); } } }