private int playCountBoardId = 2; // プレイカウントボードID(アツマール用) #endif // Use this for initialization private void Awake() { timerImage.enabled = false; messageText.SetText(string.Empty); //guideText.gameObject.SetActive(false); subMessage.SetActive(false); waitImgGo.SetActive(false); scoreTitle.SetActive(false); rankGo.SetActive(false); quitBtn.gameObject.SetActive(false); shareBtn.gameObject.SetActive(false); retryBtn.gameObject.SetActive(false); rankBtn.gameObject.SetActive(false); kumoMain.SetActive(true); isDebugActive = debugText.enabled; rc = GetComponent <RankController>(); #if OJU_ATSUMARU am = GetComponent <AtsumaruManager>(); registerBtn.gameObject.SetActive(false); #else registerBtn.textText = "スコア登録"; registerBtn.gameObject.SetActive(true); #endif }
private void Awake() { isDebugActive = debugText.enabled; #if OJU_ATSUMARU am = GetComponent <AtsumaruManager>(); #endif }