コード例 #1
0
    public void Dragging()
    {
        if (Input.touchCount > 0)
        {
            if (Input.GetTouch (0).phase == TouchPhase.Began)
            {
                //Cambia la posicion del touch por la posicion en la pantalla, es como un render
                Pos = Camera.main.ScreenToWorldPoint (Input.GetTouch (0).position);
                //Usamos un raycast 2d para hallar el collider
                RaycastHit2D hit = Physics2D.Raycast (new Vector2 (Pos.x, Pos.y), Vector2.zero);

                if (hit != null && hit.collider != null) {
                    bd = true;
                    //designamos el objeto a mover dependiendo del collider tocado
                    player = GameObject.Find (hit.collider.gameObject.name);
                    if(player.GetComponent<AtribRocks>()!=null)
                    {
                        atb=player.GetComponent<AtribRocks>();
                        contV++;
                        perderVidas(contV);
                    }
                    else
                    {
                        att2=player.GetComponent<TrapsAtt>();
                        contV++;
                        perderVidas(contV);

                    }
                }
                else
                {
                    player = temp;
                }
            }
            if ((player.gameObject.name != "Temporito")&&(atb.life<=0)&& (atb.layer==30))
            {
            //	Invoke ("TemporalTouch", 0.001f);
                Pos = Camera.main.ScreenToWorldPoint (Input.GetTouch (0).position);
                BorrarLuego();
                if(bdT)
                {

                    Velocidad.AddForce(new Vector2 (DistanceX * 1f , DistanceY * 1f) );

                }
                else
                {

                    player.transform.position = new Vector2( Pos.x, Pos.y );

                }

            }
            if (Input.GetTouch (0).phase == TouchPhase.Ended)
            {
                contV=0;
            }

        }
    }
コード例 #2
0
    public void Dragging()
    {
        if (Input.touchCount > 0)
        {
            if (Input.GetTouch(0).phase == TouchPhase.Began)
            {
                //Cambia la posicion del touch por la posicion en la pantalla, es como un render
                Pos = Camera.main.ScreenToWorldPoint(Input.GetTouch(0).position);
                //Usamos un raycast 2d para hallar el collider
                RaycastHit2D hit = Physics2D.Raycast(new Vector2(Pos.x, Pos.y), Vector2.zero);

                if (hit != null && hit.collider != null)
                {
                    bd = true;
                    //designamos el objeto a mover dependiendo del collider tocado
                    player = GameObject.Find(hit.collider.gameObject.name);
                    if (player.GetComponent <AtribRocks>() != null)
                    {
                        atb = player.GetComponent <AtribRocks>();
                        contV++;
                        perderVidas(contV);
                    }
                    else
                    {
                        att2 = player.GetComponent <TrapsAtt>();
                        contV++;
                        perderVidas(contV);
                    }
                }
                else
                {
                    player = temp;
                }
            }
            if ((player.gameObject.name != "Temporito") && (atb.life <= 0) && (atb.layer == 30))
            {
                //	Invoke ("TemporalTouch", 0.001f);
                Pos = Camera.main.ScreenToWorldPoint(Input.GetTouch(0).position);
                BorrarLuego();
                if (bdT)
                {
                    Velocidad.AddForce(new Vector2(DistanceX * 1f, DistanceY * 1f));
                }
                else
                {
                    player.transform.position = new Vector2(Pos.x, Pos.y);
                }
            }
            if (Input.GetTouch(0).phase == TouchPhase.Ended)
            {
                contV = 0;
            }
        }
    }
コード例 #3
0
 // Use this for initialization
 void Start()
 {
     atb          = this.GetComponent <AtribRocks>();
     ReloadLayout = random.Max;
 }
コード例 #4
0
 // Use this for initialization
 void Start()
 {
     atb = this.GetComponent<AtribRocks>();
     ReloadLayout = random.Max;
 }
コード例 #5
0
    public void Dragging()
    {
        if (Input.touchCount > 0)
        {
            if (Input.GetTouch(0).phase == TouchPhase.Began)
            {
                //Cambia la posicion del touch por la posicion en la pantalla, es como un render
                Pos = Camera.main.ScreenToWorldPoint(Input.GetTouch(0).position);
                //Usamos un raycast 2d para hallar el collider
                RaycastHit2D hit = Physics2D.Raycast(new Vector2(Pos.x, Pos.y), Vector2.zero);
                if (hit.collider != null) {
                    bdT = true;
                    //designamos el objeto a mover dependiendo del collider tocado
                    player = GameObject.Find(hit.collider.gameObject.name);
                }
                else
                {
                    player = temp;
                }
            }
            if (player.tag.CompareTo("roca") == 0)
            {
                //Baja la vida de la roca
                if (GeneralAttrib.type == 1)
                {
                    atb = player.GetComponent<AtribRocks>();
                    contV++;
                    perderVidas(contV);
                }
                if (atb.life <= 0)
                {
                    //Animacion
                    transform.FindChild("GameObject").GetComponent<Animator>().SetTrigger("life");
                    if (Input.GetTouch(0).phase == TouchPhase.Began)
                    {
                        bdT = false;
                    }
                    if (Input.GetTouch(0).phase == TouchPhase.Ended)
                    {
                        bdT = true;
                    }
                    if (bdT)
                    {
                        //PONGA SU CODIGO AQUI
                        //AQUI
                        //AQUI
                        //AQUIIII
                        Debug.Log((Vector2.Scale(Input.GetTouch(0).position, Input.GetTouch(0).deltaPosition) * Input.GetTouch(0).deltaTime).x);
                        Debug.Log((Vector2.Scale(Input.GetTouch(0).position, Input.GetTouch(0).deltaPosition) * Input.GetTouch(0).deltaTime).y);
                        RigidB.AddForce(Vector2.Scale(Input.GetTouch(0).position, Input.GetTouch(0).deltaPosition) * Input.GetTouch(0).deltaTime);

                    }
                    else
                    {
                        player.transform.position = new Vector2(Pos.x, Pos.y);
                    }

                }
                else
                {
                    transform.FindChild("GameObject").GetComponent<Animator>().SetTrigger("Activate");
                }

            }

            if (Input.GetTouch(0).phase == TouchPhase.Ended)
            {
                contV = 0;
            }

        }
    }
コード例 #6
0
ファイル: Eliminar.cs プロジェクト: Xidrovo/PullAway-Imadori
 // Use this for initialization
 void Start()
 {
     atb = this.GetComponent<AtribRocks>();
     ReloadLayout = GeneralAttrib.maxi;
 }