public void Clear() { rootNode = new QuadTreeNode <T>(worldBounds, 0); }
public QuadTree(Rectangle worldBounds) { QuadTreeNode <T> .maxDepth = maxDepth; this.worldBounds = worldBounds; rootNode = new QuadTreeNode <T>(worldBounds, 0); }
public void Clear() { rootNode = new QuadTreeNode <T>(worldBounds, 0); }
public QuadTree(Rectangle worldBounds) { QuadTreeNode <T> .maxDepth = maxDepth; this.worldBounds = worldBounds; rootNode = new QuadTreeNode <T>(worldBounds, 0); }