protected override JobHandle OnUpdate(JobHandle inputDeps) { var asteroidJob = new AsteroidJob() { deltaTime = Time.DeltaTime }; return(asteroidJob.Schedule(this, inputDeps)); }
protected override JobHandle OnUpdate(JobHandle inputDeps) { var topGroup = World.GetExistingSystem <ServerSimulationSystemGroup>(); var asteroidJob = new AsteroidJob() { deltaTime = topGroup.UpdateDeltaTime }; return(asteroidJob.Schedule(this, inputDeps)); }