public Texture2D CreateClippedTexture(Textures tex, Vector2R[] verts, int count, out Vector2R offset) { Point offsetP = new Point(); Point[] points = new Point[count]; for (int i = 0; i < count; i++) { points[i] = new Point((int)verts[i].X, (int)verts[i].Y); } Texture2D ret = Assets.ClippedBitmap(tex, points, out offsetP); offset = Vector2R.One; offset.X = offsetP.X; offset.Y = offsetP.Y; return(ret); }