Beispiel #1
0
        public Texture2D CreateClippedTexture(Textures tex, Vector2R[] verts, int count, out Vector2R offset)
        {
            Point offsetP = new Point();

            Point[] points = new Point[count];
            for (int i = 0; i < count; i++)
            {
                points[i] = new Point((int)verts[i].X, (int)verts[i].Y);
            }

            Texture2D ret = Assets.ClippedBitmap(tex, points, out offsetP);

            offset = Vector2R.One;

            offset.X = offsetP.X;
            offset.Y = offsetP.Y;
            return(ret);
        }