public static void Init() { string fullPath = ResourceManager.GetFullPath("localLog.txt", false); Logger.Init(fullPath); if (Application.platform == RuntimePlatform.WindowsEditor || Application.platform == RuntimePlatform.OSXEditor) { Logger.IsInEditor = true; } else { Logger.IsInEditor = false; } AssetLogger.Init(new Logger("AssetLogger")); AssetLogger.LogLevel = UnityAssetEx.Export.EnumLogLevel.eLogLevel_Error; EffectLogger.Init(new Logger("EffectLogger")); EffectLogger.LogLevel = Effect.Export.EnumLogLevel.eLogLevel_Error; }