Ejemplo n.º 1
0
    public static void Init()
    {
        string fullPath = ResourceManager.GetFullPath("localLog.txt", false);

        Logger.Init(fullPath);
        if (Application.platform == RuntimePlatform.WindowsEditor || Application.platform == RuntimePlatform.OSXEditor)
        {
            Logger.IsInEditor = true;
        }
        else
        {
            Logger.IsInEditor = false;
        }
        AssetLogger.Init(new Logger("AssetLogger"));
        AssetLogger.LogLevel = UnityAssetEx.Export.EnumLogLevel.eLogLevel_Error;
        EffectLogger.Init(new Logger("EffectLogger"));
        EffectLogger.LogLevel = Effect.Export.EnumLogLevel.eLogLevel_Error;
    }