/// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); _lineBatch = new LineBatch(GraphicsDevice); _assetCreator = new AssetCreator(GraphicsDevice); _assetCreator.LoadContent(_contentManager); _input.LoadContent(); // Tell each of the screens to load their content. foreach (GameScreen screen in _screens) { screen.LoadContent(); } }
/// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { SpriteBatch = new SpriteBatch(GraphicsDevice); LineBatch = new LineBatch(GraphicsDevice); Assets = new AssetCreator(GraphicsDevice); Assets.LoadContent(Content); input.LoadContent(); // Tell each of the screens to load their content. foreach (GameScreen screen in screens) { screen.LoadContent(); } }
/// <summary> /// Load your graphics content. /// </summary> protected override void LoadContent() { SpriteBatch = new SpriteBatch(GraphicsDevice); LineBatch = new LineBatch(GraphicsDevice); BatchEffect = new BasicEffect(GraphicsDevice); BatchEffect.VertexColorEnabled = true; BatchEffect.TextureEnabled = true; Assets = new AssetCreator(GraphicsDevice); Assets.LoadContent(Content); _input.LoadContent(); // Tell each of the screens to load their content. foreach (GameScreen screen in Screens) { screen.LoadContent(); } }