/** * Called just after the system is removed from the game, after all calls to the update method. * Override this method to add your own functionality. * * @param ash The ash the system was removed from. */ public virtual void RemoveFromAsh( Ash ash ) { }
/** * Called just after the system is added to the game, before any calls to the update method. * Override this method to add your own functionality. * * @param ash The ash the system was added to. */ public virtual void AddToAsh( Ash ash ) { }