public static bool AddItem(Character chr, Asda2ItemTemplate templ, int amount, Character triggerer) { var actualAmount = amount; var inv = chr.Asda2Inventory; // just add Asda2Item item = null; Asda2InventoryError err = inv.TryAdd((int)templ.ItemId, amount, false, ref item); if (err != Asda2InventoryError.Ok || amount < actualAmount) { // something went wrong if (err != Asda2InventoryError.Ok) { Asda2InventoryHandler.SendItemReplacedResponse(chr.Client); } return(false); } Log.Create(Log.Types.ItemOperations, LogSourceType.Character, chr.EntryId) .AddAttribute("source", 0, "created_by_gm") .AddItemAttributes(item) .AddAttribute("map", (double)chr.MapId, chr.MapId.ToString()) .AddAttribute("x", chr.Asda2Position.X) .AddAttribute("y", chr.Asda2Position.Y) .AddAttribute("gm", triggerer.EntryId, triggerer.Name) .Write(); Asda2InventoryHandler.SendBuyItemResponse(Asda2BuyItemStatus.Ok, chr, new[] { item, null, null, null, null }); return(true); }
public static bool AddItem(Character chr, Asda2ItemTemplate templ, int amount, Character triggerer) { int num = amount; Asda2PlayerInventory asda2Inventory = chr.Asda2Inventory; Asda2Item asda2Item = (Asda2Item)null; Asda2InventoryError asda2InventoryError = asda2Inventory.TryAdd((int)templ.ItemId, amount, false, ref asda2Item, new Asda2InventoryType?(), (Asda2Item)null); if (asda2InventoryError != Asda2InventoryError.Ok || amount < num) { if (asda2InventoryError != Asda2InventoryError.Ok) { Asda2InventoryHandler.SendItemReplacedResponse(chr.Client, Asda2InventoryError.NotInfoAboutItem, (short)0, (byte)0, 0, (short)0, 0, (byte)0, 0, (short)0, false); } return(false); } Log.Create(Log.Types.ItemOperations, LogSourceType.Character, chr.EntryId) .AddAttribute("source", 0.0, "created_by_gm").AddItemAttributes(asda2Item, "") .AddAttribute("map", (double)chr.MapId, chr.MapId.ToString()) .AddAttribute("x", (double)chr.Asda2Position.X, "") .AddAttribute("y", (double)chr.Asda2Position.Y, "") .AddAttribute("gm", (double)triggerer.EntryId, triggerer.Name).Write(); Asda2InventoryHandler.SendBuyItemResponse(Asda2BuyItemStatus.Ok, chr, new Asda2Item[5] { asda2Item, null, null, null, null }); return(true); }
/// <summary> /// This gives items to everyone involved. Will only work the first time its called. /// Afterwards <c>IsMoneyLooted</c> will be true. /// </summary> public bool GiveItems() { if (!(this.Lootable is NPC)) { return(false); } if (this.Group == null) { Asda2LooterEntry asda2LooterEntry = this.Looters.FirstOrDefault <Asda2LooterEntry>(); if (asda2LooterEntry != null && asda2LooterEntry.Owner != null) { foreach (Asda2LootItem asda2LootItem in this.Items) { Asda2Item asda2Item = (Asda2Item)null; Asda2InventoryError asda2InventoryError = asda2LooterEntry.Owner.Asda2Inventory.TryAdd((int)asda2LootItem.Template.ItemId, asda2LootItem.Amount, true, ref asda2Item, new Asda2InventoryType?(), (Asda2Item)null); Log.Create(Log.Types.ItemOperations, LogSourceType.Character, asda2LooterEntry.Owner.EntryId) .AddAttribute("source", 0.0, "loot").AddItemAttributes(asda2Item, "") .AddAttribute("map", (double)asda2LooterEntry.Owner.MapId, asda2LooterEntry.Owner.MapId.ToString()) .AddAttribute("x", (double)asda2LooterEntry.Owner.Asda2Position.X, "") .AddAttribute("y", (double)asda2LooterEntry.Owner.Asda2Position.Y, "") .AddAttribute("monstrId", (double)(this.MonstrId.HasValue ? this.MonstrId : new short?((short)0)).Value, "") .Write(); if (asda2InventoryError != Asda2InventoryError.Ok) { Asda2InventoryHandler.SendItemPickupedResponse(Asda2PickUpItemStatus.NoSpace, (Asda2Item)null, asda2LooterEntry.Owner); break; } Asda2InventoryHandler.SendItemPickupedResponse(Asda2PickUpItemStatus.Ok, asda2Item, asda2LooterEntry.Owner); if (asda2Item.Template.Quality >= Asda2ItemQuality.Green) { ChatMgr.SendGlobalMessageResponse(asda2LooterEntry.Owner.Name, ChatMgr.Asda2GlobalMessageType.HasObinedItem, asda2Item.ItemId, (short)0, (short)0); } asda2LootItem.Taken = true; } } } else { List <Character> characterList = new List <Character>(); if (this.UsesRoundRobin) { Asda2LooterEntry asda2LooterEntry = this.Looters.FirstOrDefault <Asda2LooterEntry>(); if (asda2LooterEntry != null && asda2LooterEntry.Owner != null) { characterList.Add(asda2LooterEntry.Owner); foreach (Character objectsInRadiu in (IEnumerable <WorldObject>)(!(this.Lootable is WorldObject) ? (WorldObject)asda2LooterEntry.Owner : (WorldObject)this.Lootable) .GetObjectsInRadius <WorldObject>(Asda2LootMgr.LootRadius, ObjectTypes.Player, false, 0)) { GroupMember groupMember; if (objectsInRadiu.IsAlive && (objectsInRadiu == asda2LooterEntry.Owner || (groupMember = objectsInRadiu.GroupMember) != null && groupMember.Group == this.Group)) { characterList.Add(objectsInRadiu); } } } } else { foreach (Asda2LooterEntry looter in (IEnumerable <Asda2LooterEntry>) this.Looters) { if (looter.m_owner != null) { characterList.Add(looter.m_owner); } } } if (characterList.Count > 0) { List <List <Asda2LootItem> > asda2LootItemListList = new List <List <Asda2LootItem> >(); int index1 = 0; if (characterList.Count == 1) { asda2LootItemListList.Add(new List <Asda2LootItem>((IEnumerable <Asda2LootItem>) this.Items)); } else { foreach (Character character in characterList) { asda2LootItemListList.Add(new List <Asda2LootItem>()); } foreach (Asda2LootItem asda2LootItem in this.Items) { int index2 = Utility.Random(0, characterList.Count - 1); asda2LootItemListList[index2].Add(asda2LootItem); } } foreach (Character chr in characterList) { foreach (Asda2LootItem asda2LootItem in asda2LootItemListList[index1]) { Asda2Item asda2Item = (Asda2Item)null; Asda2InventoryError asda2InventoryError = chr.Asda2Inventory.TryAdd((int)asda2LootItem.Template.ItemId, asda2LootItem.Amount, true, ref asda2Item, new Asda2InventoryType?(), (Asda2Item)null); Log.Create(Log.Types.ItemOperations, LogSourceType.Character, chr.EntryId) .AddAttribute("source", 0.0, "loot").AddItemAttributes(asda2Item, "") .AddAttribute("map", (double)chr.MapId, chr.MapId.ToString()) .AddAttribute("x", (double)chr.Asda2Position.X, "") .AddAttribute("y", (double)chr.Asda2Position.Y, "").AddAttribute("monstrId", (double)(this.MonstrId.HasValue ? this.MonstrId : new short?((short)0)).Value, "") .Write(); if (asda2InventoryError != Asda2InventoryError.Ok) { Asda2InventoryHandler.SendItemPickupedResponse(Asda2PickUpItemStatus.NoSpace, (Asda2Item)null, chr); break; } Asda2InventoryHandler.SendItemPickupedResponse(Asda2PickUpItemStatus.Ok, asda2Item, chr); asda2LootItem.Taken = true; } ++index1; } } } if (!this.IsAllItemsTaken) { return(false); } this.Dispose(); return(true); }