// Use this for initialization void Start() { spellMan = gameObject.GetComponent <SpellManager>(); realTime = GameObject.FindGameObjectWithTag("Player").GetComponent <ArtificialTimeManager>(); timeOn = realTime.IsTimeOn(); timeAlive = (int)gameObject.GetComponent <attackLibrary>().GetSavedValues()[0]; }
// Use this for initialization void Start() { realTime = GameObject.FindGameObjectWithTag("Player").GetComponent <ArtificialTimeManager>(); timer = 0; pHealth = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerHealth>(); gameObject.GetComponent <ParticleSystem>().Play(); }
// Use this for initialization void Start() { realTime = GameObject.FindGameObjectWithTag("Player").GetComponent <ArtificialTimeManager>(); enemySpawn = GameObject.FindGameObjectWithTag("enemymanager").GetComponent <EnemySpawn>(); pSpawn = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerSpawn>(); if (gameObject.name == "EnemyGiant" || gameObject.name == "EnemyGiant(Clone)") { startHealth = 200; } if (gameObject.name == "Enemy" || gameObject.name == "Enemy(Clone)") { startHealth = 100; } if (gameObject.name == "RealEnemyMage" || gameObject.name == "RealEnemyMage(Clone)") { startHealth = 50; } if (gameObject.name == "EnemyHealer" || gameObject.name == "EnemyHealer(Clone)") { startHealth = 50; } if (gameObject.name == "EnemyThrall" || gameObject.name == "EnemyThrall(Clone)") { startHealth = 25; enemySpawn.enemiesInArena++; } currHealth = startHealth; }
// Use this for initialization void Start() { realTime = GameObject.FindGameObjectWithTag("Player").GetComponent <ArtificialTimeManager>(); enSpawn = GameObject.FindGameObjectWithTag("enemymanager").GetComponent <EnemySpawn>(); player = GameObject.FindGameObjectWithTag("Player"); dmgPerAttk = 5; timeBetweenAttk = 2; thrallTimer = 0; timeToSpawnThrall = 60; inRange = false; turnSpeed = 10; }
// Use this for initialization void Start() { realTime = GameObject.FindGameObjectWithTag("Player").GetComponent <ArtificialTimeManager>(); player = GameObject.FindGameObjectWithTag("Player"); enSpawn = GameObject.FindGameObjectWithTag("enemymanager").GetComponent <EnemySpawn>(); }
// Use this for initialization void Start() { realTime = GameObject.FindGameObjectWithTag("Player").GetComponent <ArtificialTimeManager>(); }