Example #1
0
 // Use this for initialization
 void Start()
 {
     spellMan  = gameObject.GetComponent <SpellManager>();
     realTime  = GameObject.FindGameObjectWithTag("Player").GetComponent <ArtificialTimeManager>();
     timeOn    = realTime.IsTimeOn();
     timeAlive = (int)gameObject.GetComponent <attackLibrary>().GetSavedValues()[0];
 }
 // Use this for initialization
 void Start()
 {
     realTime = GameObject.FindGameObjectWithTag("Player").GetComponent <ArtificialTimeManager>();
     timer    = 0;
     pHealth  = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerHealth>();
     gameObject.GetComponent <ParticleSystem>().Play();
 }
 // Use this for initialization
 void Start()
 {
     realTime   = GameObject.FindGameObjectWithTag("Player").GetComponent <ArtificialTimeManager>();
     enemySpawn = GameObject.FindGameObjectWithTag("enemymanager").GetComponent <EnemySpawn>();
     pSpawn     = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerSpawn>();
     if (gameObject.name == "EnemyGiant" || gameObject.name == "EnemyGiant(Clone)")
     {
         startHealth = 200;
     }
     if (gameObject.name == "Enemy" || gameObject.name == "Enemy(Clone)")
     {
         startHealth = 100;
     }
     if (gameObject.name == "RealEnemyMage" || gameObject.name == "RealEnemyMage(Clone)")
     {
         startHealth = 50;
     }
     if (gameObject.name == "EnemyHealer" || gameObject.name == "EnemyHealer(Clone)")
     {
         startHealth = 50;
     }
     if (gameObject.name == "EnemyThrall" || gameObject.name == "EnemyThrall(Clone)")
     {
         startHealth = 25;
         enemySpawn.enemiesInArena++;
     }
     currHealth = startHealth;
 }
 // Use this for initialization
 void Start()
 {
     realTime          = GameObject.FindGameObjectWithTag("Player").GetComponent <ArtificialTimeManager>();
     enSpawn           = GameObject.FindGameObjectWithTag("enemymanager").GetComponent <EnemySpawn>();
     player            = GameObject.FindGameObjectWithTag("Player");
     dmgPerAttk        = 5;
     timeBetweenAttk   = 2;
     thrallTimer       = 0;
     timeToSpawnThrall = 60;
     inRange           = false;
     turnSpeed         = 10;
 }
 // Use this for initialization
 void Start()
 {
     realTime = GameObject.FindGameObjectWithTag("Player").GetComponent <ArtificialTimeManager>();
     player   = GameObject.FindGameObjectWithTag("Player");
     enSpawn  = GameObject.FindGameObjectWithTag("enemymanager").GetComponent <EnemySpawn>();
 }
 // Use this for initialization
 void Start()
 {
     realTime = GameObject.FindGameObjectWithTag("Player").GetComponent <ArtificialTimeManager>();
 }