void OnTriggerEnter2D(Collider2D other) { if (other.GetComponent <PlayerManagerM>() == null) { return; } Artifacts.AddPoints(pointsToAdd); Destroy(gameObject); }
void OnTriggerEnter2D(Collider2D other) { if (other.GetComponent <PlayerManagerM>() == null) { return; } Artifacts.AddPoints(pointsToAdd); Destroy(gameObject); }