コード例 #1
0
ファイル: TreeViewModel.cs プロジェクト: DimaNevelev/jvse
        /// <summary>
        /// TODO
        /// </summary>
        public TreeViewModel(RefreshType refreshType, HashSet <Severity> severities)
        {
            DataService dataService = DataService.Instance;
            bool        failed      = false;

            RaisePropertyChanged("SelectedKey");
            switch (refreshType)
            {
            case RefreshType.Hard:
            {
                dataService.Refresh(true);
                break;
            }

            case RefreshType.Soft:
            {
                dataService.Refresh(false);
                break;
            }
            }
            //failed = dataService.isFail();

            this.Artifacts         = new ObservableCollection <ArtifactViewModel>();
            dataService.Severities = severities;
            foreach (string key in dataService.RootElements)
            {
                Artifacts.Add(new ArtifactViewModel(key));
            }
        }
コード例 #2
0
ファイル: Player.cs プロジェクト: dunck2020/TBQuest.S6
        public void InventoryUpdate()
        {
            Weapons.Clear();
            Artifacts.Clear();
            Spells.Clear();
            Treasure.Clear();


            foreach (var gameItem in _inventory)
            {
                if (gameItem is Weapon)
                {
                    Weapons.Add(gameItem);                     //1000
                }
                if (gameItem is Artifact)
                {
                    Artifacts.Add(gameItem);                       //2000
                }
                if (gameItem is Spell)
                {
                    Spells.Add(gameItem);                    //3000
                }
                if (gameItem is Treasure)
                {
                    Treasure.Add(gameItem);                       //4000
                }
            }
        }
コード例 #3
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        /// <summary>
        /// Initializes a new instance of the <see cref="DebuggingHandler"/> class.
        /// </summary>
        /// <param name="events">The <see cref="IArtifactMapper{T}" /> for <see cref="IEvent" />.</param>
        /// <param name="eventStore">The <see cref="IEventStore" />..</param>
        public DebuggingHandler(IArtifactMapper <IEvent> events, IEventStore eventStore)
        {
            _eventStore = eventStore;

            foreach (var @event in events.Artifacts)
            {
                Artifacts.Add(events.GetPathFor(@event), @event);
            }
        }
コード例 #4
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        /// <summary>
        /// Initializes a new instance of the <see cref="DebuggingHandler"/> class.
        /// </summary>
        /// <param name="commands">The <see cref="IArtifactMapper{ICommand}"/> that discovers and maps all <see cref="ICommand"/>.</param>
        /// <param name="commandCoordinator">write somethingehre.</param>
        public DebuggingHandler(IArtifactMapper <ICommand> commands, ICommandCoordinator commandCoordinator)
        {
            _commands           = commands;
            _commandCoordinator = commandCoordinator;

            foreach (var command in _commands.Artifacts)
            {
                Artifacts.Add(_commands.GetPathFor(command), command);
            }
        }
コード例 #5
0
        /// <summary>
        /// Initializes a new instance of the <see cref="DebuggingHandler"/> class.
        /// </summary>
        /// <param name="queries">me the qwuer.</param>
        /// <param name="queryCoordinator">me thq qvuer cord.</param>
        public DebuggingHandler(IArtifactMapper <IQuery> queries, IQueryCoordinator queryCoordinator)
        {
            _queries          = queries;
            _queryCoordinator = queryCoordinator;

            foreach (var query in _queries.Artifacts)
            {
                Artifacts.Add(_queries.GetPathFor(query), query);
            }
        }
コード例 #6
0
ファイル: DataEvents.cs プロジェクト: thekoder/brofiler
        public void AddArtifact(String name, String val)
        {
            if (Artifacts == null)
            {
                Artifacts = new Dictionary <string, string>();
            }

            Artifacts.Add(name, val);

            RaisePropertyChanged("Artifacts");
            RaisePropertyChanged("Text");
        }
コード例 #7
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        public void PresetParty5()
        {
            // Offense
            Party.Clear();
            Artifacts.Clear();

            Party.Add(SlayerRecruit.Warrior());
            Party.Add(SlayerRecruit.Archer());
            Party.Add(SlayerRecruit.Archer());

            Party.Add(SlayerRecruit.Wizard());
            Party.Add(SlayerRecruit.Wizard());
            Party.Add(SlayerRecruit.Wizard());

            Artifacts.Add(SlayerArtifact.MagicArrows());
            Artifacts.Add(SlayerArtifact.MagicStaff());
        }
コード例 #8
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        public void PresetParty7()
        {
            // Magicly Enhanced
            Party.Clear();
            Artifacts.Clear();

            Party.Add(SlayerRecruit.MenAtArms());
            Party.Add(SlayerRecruit.MenAtArms());

            Party.Add(SlayerRecruit.Warrior());
            Party.Add(SlayerRecruit.Warrior());

            Party.Add(SlayerRecruit.Wizard());

            Artifacts.Add(SlayerArtifact.MagicArmour());
            Artifacts.Add(SlayerArtifact.MagicSword());
            Artifacts.Add(SlayerArtifact.MagicStaff());
            Artifacts.Add(SlayerArtifact.MagicScrolls());
        }
コード例 #9
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        public void PresetParty3()
        {
            // Magic Avengers
            Party.Clear();
            Artifacts.Clear();

            Party.Add(SlayerRecruit.MenAtArms());
            Party.Add(SlayerRecruit.MenAtArms());

            Party.Add(SlayerRecruit.Warrior());

            Party.Add(SlayerRecruit.Wizard());
            Party.Add(SlayerRecruit.Wizard());
            Party.Add(SlayerRecruit.Wizard());

            Artifacts.Add(SlayerArtifact.MagicArmour());
            Artifacts.Add(SlayerArtifact.MagicScrolls());
            Artifacts.Add(SlayerArtifact.MagicStaff());
        }
コード例 #10
0
        public void PresetParty9()
        {
            // Ranged Attacks
            Party.Clear();
            Artifacts.Clear();

            Party.Add(SlayerRecruit.MenAtArms());
            Party.Add(SlayerRecruit.MenAtArms());

            Party.Add(SlayerRecruit.Warrior());

            Party.Add(SlayerRecruit.Archer());
            Party.Add(SlayerRecruit.Archer());
            Party.Add(SlayerRecruit.Archer());

            Party.Add(SlayerRecruit.Wizard());
            Party.Add(SlayerRecruit.Wizard());

            Artifacts.Add(SlayerArtifact.MagicArrows());
        }
コード例 #11
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        public void PresetParty2()
        {
            // Swords & Arrows
            Party.Clear();
            Artifacts.Clear();

            Party.Add(SlayerRecruit.MenAtArms());
            Party.Add(SlayerRecruit.MenAtArms());

            Party.Add(SlayerRecruit.MenAtArms());
            Party.Add(SlayerRecruit.MenAtArms());

            Party.Add(SlayerRecruit.Warrior());
            Party.Add(SlayerRecruit.Warrior());
            Party.Add(SlayerRecruit.Archer());
            Party.Add(SlayerRecruit.Archer());

            Artifacts.Add(SlayerArtifact.MagicArrows());
            Artifacts.Add(SlayerArtifact.MagicSword());
        }
コード例 #12
0
        public void PresetParty6()
        {
            // Rejuvinators
            Party.Clear();
            Artifacts.Clear();

            Party.Add(SlayerRecruit.MenAtArms());
            Party.Add(SlayerRecruit.MenAtArms());
            Party.Add(SlayerRecruit.MenAtArms());
            Party.Add(SlayerRecruit.MenAtArms());
            Party.Add(SlayerRecruit.MenAtArms());
            Party.Add(SlayerRecruit.MenAtArms());

            Party.Add(SlayerRecruit.Warrior());
            Party.Add(SlayerRecruit.Warrior());

            Party.Add(SlayerRecruit.Archer());
            Party.Add(SlayerRecruit.Wizard());

            Artifacts.Add(SlayerArtifact.MagicPotion());
        }
コード例 #13
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        public void PresetParty4()
        {
            // Balanced
            Party.Clear();
            Artifacts.Clear();

            Party.Add(SlayerRecruit.MenAtArms());
            Party.Add(SlayerRecruit.MenAtArms());

            Party.Add(SlayerRecruit.MenAtArms());
            Party.Add(SlayerRecruit.MenAtArms());

            Party.Add(SlayerRecruit.Warrior());
            Party.Add(SlayerRecruit.Archer());

            Party.Add(SlayerRecruit.Wizard());
            Party.Add(SlayerRecruit.Wizard());

            Artifacts.Add(SlayerArtifact.MagicPotion());
            Artifacts.Add(SlayerArtifact.MagicStaff());
        }
コード例 #14
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        public void PresetParty11()
        {
            // Nothing Special
            Party.Clear();
            Artifacts.Clear();

            Party.Add(SlayerRecruit.MenAtArms());
            Party.Add(SlayerRecruit.MenAtArms());

            Party.Add(SlayerRecruit.MenAtArms());
            Party.Add(SlayerRecruit.MenAtArms());

            Party.Add(SlayerRecruit.Warrior());

            Party.Add(SlayerRecruit.Archer());

            Party.Add(SlayerRecruit.Wizard());
            Party.Add(SlayerRecruit.Wizard());

            Artifacts.Add(SlayerArtifact.MagicStaff());
            Artifacts.Add(SlayerArtifact.MagicScrolls());
        }
コード例 #15
0
        public void PresetParty12()
        {
            // Sword Force!
            Party.Clear();
            Artifacts.Clear();

            Party.Add(SlayerRecruit.MenAtArms());
            Party.Add(SlayerRecruit.MenAtArms());

            Party.Add(SlayerRecruit.MenAtArms());
            Party.Add(SlayerRecruit.MenAtArms());

            Party.Add(SlayerRecruit.MenAtArms());
            Party.Add(SlayerRecruit.MenAtArms());

            Party.Add(SlayerRecruit.Warrior());

            Party.Add(SlayerRecruit.Wizard());

            Artifacts.Add(SlayerArtifact.MagicArmour());
            Artifacts.Add(SlayerArtifact.MagicSword());
            Artifacts.Add(SlayerArtifact.MagicPotion());
        }
コード例 #16
0
        public void Load(RefreshType refreshType, HashSet <Severity> severities)
        {
            DataService dataService = DataService.Instance;

            RaisePropertyChanged("SelectedKey");
            try
            {
                String solutionDir = GetSolutionDir();
                if (String.IsNullOrWhiteSpace(solutionDir))
                {
                    return;
                }

                XrayVersion xrayVersion = HttpUtils.GetVersion();
                if (!XrayUtil.IsXrayVersionCompatible(xrayVersion.xray_version))
                {
                    String errorMessage = "ERROR: Unsupported Xray version: " + xrayVersion.xray_version + ", version "
                                          + XrayUtil.MIN_XRAY_VERSION + " or above required.";
                    OutputLog.ShowMessage(errorMessage);
                    return;
                }
                // Steps to run:
                // Trigger CLI to collect json info to a file
                // Read the info
                // Send dependencies to Xray
                // Get response and build the dependencies tree

                // Running CLI - this is the returned output.
                String returnedText = Util.GetCLIOutput(solutionDir);
                // Load projects from output
                Projects projects = Util.LosdNugetProjects(returnedText);

                if (projects.projects == null || projects.projects.Length == 0)
                {
                    OutputLog.ShowMessage("No projects were found.");
                    return;
                }
                List <Components> components = new List <Components>();
                Artifacts         artifacts  = null;
                switch (refreshType)
                {
                case RefreshType.Hard:
                {
                    // Get information for all dependencies. Ignore the cache
                    artifacts = dataService.RefreshArtifacts(true, projects);
                    break;
                }

                case RefreshType.Soft:
                {
                    // Get information only for the delta. Means only new dependencies will be added.
                    artifacts = dataService.RefreshArtifacts(false, projects);
                    break;
                }
                }
                dataService.Severities = severities;
                dataService.populateRootElements(projects);

                this.Artifacts = new ObservableCollection <ArtifactViewModel>();

                foreach (string key in dataService.RootElements)
                {
                    Artifacts.Add(new ArtifactViewModel(key));
                }
            }
            catch (IOException ioe)
            {
                dataService.ClearAllComponents();
                OutputLog.ShowMessage(ioe.Message);
                OutputLog.ShowMessage(ioe.StackTrace);
            }
            catch (HttpRequestException he)
            {
                dataService.ClearAllComponents();
                OutputLog.ShowMessage(he.Message);
                OutputLog.ShowMessage(he.StackTrace);
            }
        }
コード例 #17
0
ファイル: AnnotationOverlay.cs プロジェクト: ohomola/gears
 public void Highlight(string text, Rectangle bufferedElementRectangle, Color backgroundColor, Color lineColor)
 {
     Artifacts.Add(new Artifact(text, bufferedElementRectangle, backgroundColor, lineColor));
 }
コード例 #18
0
        public void RandomParty()
        {
            Party.Clear();
            Artifacts.Clear();

            for (var i = 0; i < 8; i++)
            {
                switch (Dice.Roll(1, 6))
                {
                case 1:
                    Party.Add(SlayerRecruit.Wizard());
                    break;

                case 2:
                    Party.Add(SlayerRecruit.Warrior());
                    break;

                case 3:
                    Party.Add(SlayerRecruit.Archer());
                    break;

                case 4:
                    Party.Add(SlayerRecruit.MenAtArms());
                    Party.Add(SlayerRecruit.MenAtArms());
                    break;

                case 5:
                    Artifacts.Add(SlayerArtifact.RandomArtifact());
                    break;

                case 6:
                    if (!Party.Any(_ => _.Type == ERecruitType.MenAtArms))
                    {
                        Party.Add(SlayerRecruit.MenAtArms());
                        Party.Add(SlayerRecruit.MenAtArms());
                    }
                    else if (!Party.Any(_ => _.Type == ERecruitType.Warrior))
                    {
                        Party.Add(SlayerRecruit.Warrior());
                    }
                    else
                    {
                        switch (Dice.Roll(1, 3))
                        {
                        case 1:
                            Party.Add(SlayerRecruit.Wizard());
                            break;

                        case 2:
                            Party.Add(SlayerRecruit.Archer());
                            break;

                        default:
                            Artifacts.Add(SlayerArtifact.RandomArtifact());
                            break;
                        }
                    }
                    break;
                }
            }
        }
コード例 #19
0
        public async Task LoadAsync(RefreshType refreshType, HashSet <Severity> severities)
        {
            this.EnableRefreshButton = false;
            DataService dataService = DataService.Instance;

            RaisePropertyChanged("SelectedKey");
            try
            {
                String solutionDir = await GetSolutionDirAsync();

                if (String.IsNullOrWhiteSpace(solutionDir))
                {
                    return;
                }

                XrayVersion xrayVersion = await HttpUtils.GetVersionAsync();

                if (!XrayUtil.IsXrayVersionCompatible(xrayVersion.xray_version))
                {
                    String errorMessage = XrayUtil.GetMinimumXrayVersionErrorMessage(xrayVersion.xray_version);
                    await OutputLog.ShowMessageAsync(errorMessage);

                    return;
                }
                // Steps to run:
                // 1. Trigger CLI to collect json info to a file.
                // 2. Read the info.
                // 3. Send dependencies to Xray.
                // 4. Get response and build the dependencies tree.

                // Running CLI - this is the returned output.
                String returnedText = await Task.Run(() => Util.GetCLIOutputAsync(solutionDir));

                // Load projects from output.
                Projects projects = Util.LoadNugetProjects(returnedText);

                if (projects.projects == null || projects.projects.Length == 0)
                {
                    await OutputLog.ShowMessageAsync("No projects were found.");

                    return;
                }
                Artifacts artifacts = null;
                switch (refreshType)
                {
                case RefreshType.Hard:
                {
                    // Get information for all dependencies. Ignore the cache.
                    artifacts = await dataService.RefreshArtifactsAsync(true, projects);

                    break;
                }

                case RefreshType.Soft:
                {
                    // Get information only for the delta. Means only new dependencies will be added.
                    artifacts = await dataService.RefreshArtifactsAsync(false, projects);

                    break;
                }
                }
                dataService.Severities = severities;
                dataService.populateRootElements(projects);

                this.Artifacts = new ObservableCollection <ArtifactViewModel>();

                foreach (string key in dataService.RootElements)
                {
                    Artifacts.Add(new ArtifactViewModel(key));
                }
            }
            catch (Exception e)
            {
                dataService.ClearAllComponents();
                await OutputLog.ShowMessageAsync(e.Message);

                await OutputLog.ShowMessageAsync(e.StackTrace);
            }
            finally
            {
                this.EnableRefreshButton = true;
            }
        }