void ClientArtifactTree(string jsonTree, LobbyMessageInfo info) { LobbyPlayer player = LobbyServer.GetLobbyPlayer(info); //LogManager.General.Log(jsonTree); ArtifactTree tree = Jboy.Json.ReadObject <ArtifactTree>(jsonTree); LogManager.General.Log("Player '" + player.name + "' sent new artifact tree " + tree.ToString()); ArtifactsDB.SetArtifactTree(player, tree); }