void ClientArtifactTree(string jsonTree, LobbyMessageInfo info)
    {
        LobbyPlayer player = LobbyServer.GetLobbyPlayer(info);
        //LogManager.General.Log(jsonTree);

        ArtifactTree tree = Jboy.Json.ReadObject <ArtifactTree>(jsonTree);

        LogManager.General.Log("Player '" + player.name + "' sent new artifact tree " + tree.ToString());
        ArtifactsDB.SetArtifactTree(player, tree);
    }