void TriggerExit() { Disable(); TriggerFade(Exit, new Color(0, 0, 0, 0)); AudioHandler.Play("selection"); ArrowFeedback.Right(); }
void TriggerNextLevel() { Disable(); TriggerFade(NextLevel, new Color(1, 1, 1, 0)); AudioHandler.Play("selection"); ArrowFeedback.Right(); }
void TriggerGameStart() { Disable(); TriggerFade(GameStart, new Color(1, 1, 1, 0)); AudioHandler.Play("selection"); ArrowFeedback.Right(); }
void TriggerReturnToTitleScreen() { Disable(); TriggerFade(ReturnToTitleScreen, new Color(0, 0, 0, 0)); AudioHandler.Play("selection"); ArrowFeedback.Right(); }
void TriggerGameStart() { Debug.LogWarning("Title Start"); Disable(); TriggerFade(GameStart, new Color(0, 0, 0, 0)); AudioHandler.Play("selection"); ArrowFeedback.Right(); }