public static int get_ActionValue(IntPtr l) { int result; try { ArenaPlayerDefensiveHero arenaPlayerDefensiveHero = (ArenaPlayerDefensiveHero)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, arenaPlayerDefensiveHero.ActionValue); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { ArenaPlayerDefensiveHero o = new ArenaPlayerDefensiveHero(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int HeroToArenaDefensiveHero_s(IntPtr l) { int result; try { Hero hero; LuaObject.checkType <Hero>(l, 1, out hero); ArenaPlayerDefensiveHero o = ArenaPlayerDefensiveHero.HeroToArenaDefensiveHero(hero); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_ActionPositionIndex(IntPtr l) { int result; try { ArenaPlayerDefensiveHero arenaPlayerDefensiveHero = (ArenaPlayerDefensiveHero)LuaObject.checkSelf(l); int actionPositionIndex; LuaObject.checkType(l, 2, out actionPositionIndex); arenaPlayerDefensiveHero.ActionPositionIndex = actionPositionIndex; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_HeroId(IntPtr l) { int result; try { ArenaPlayerDefensiveHero arenaPlayerDefensiveHero = (ArenaPlayerDefensiveHero)LuaObject.checkSelf(l); int heroId; LuaObject.checkType(l, 2, out heroId); arenaPlayerDefensiveHero.HeroId = heroId; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }