public void send_ApplyManipulations(List <MMIStandard.MSceneManipulation> sceneManipulations) { oprot_.WriteMessageBegin(new TMessage("ApplyManipulations", TMessageType.Call, seqid_)); ApplyManipulations_args args = new ApplyManipulations_args(); args.SceneManipulations = sceneManipulations; args.Write(oprot_); oprot_.WriteMessageEnd(); oprot_.Transport.Flush(); }
public IAsyncResult send_ApplyManipulations(AsyncCallback callback, object state, List <MMIStandard.MSceneManipulation> sceneManipulations) { oprot_.WriteMessageBegin(new TMessage("ApplyManipulations", TMessageType.Call, seqid_)); ApplyManipulations_args args = new ApplyManipulations_args(); args.SceneManipulations = sceneManipulations; args.Write(oprot_); oprot_.WriteMessageEnd(); return(oprot_.Transport.BeginFlush(callback, state)); }