Esempio n. 1
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            public void send_ApplyManipulations(List <MMIStandard.MSceneManipulation> sceneManipulations)
            {
                oprot_.WriteMessageBegin(new TMessage("ApplyManipulations", TMessageType.Call, seqid_));
                ApplyManipulations_args args = new ApplyManipulations_args();

                args.SceneManipulations = sceneManipulations;
                args.Write(oprot_);
                oprot_.WriteMessageEnd();
                oprot_.Transport.Flush();
            }
Esempio n. 2
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            public IAsyncResult send_ApplyManipulations(AsyncCallback callback, object state, List <MMIStandard.MSceneManipulation> sceneManipulations)
            {
                oprot_.WriteMessageBegin(new TMessage("ApplyManipulations", TMessageType.Call, seqid_));
                ApplyManipulations_args args = new ApplyManipulations_args();

                args.SceneManipulations = sceneManipulations;
                args.Write(oprot_);
                oprot_.WriteMessageEnd();
                return(oprot_.Transport.BeginFlush(callback, state));
            }