// Token: 0x06002554 RID: 9556 RVA: 0x0014C6F8 File Offset: 0x0014A8F8 private void fadeInStart(int prio) { if (!AppMain.CMain_PauseMenu.canGoStageSelect()) { AppMain.CMain_PauseMenu.local_create_action_table[11].idx = 2; AppMain.CMain_PauseMenu.local_create_action_table[14].idx = 7; } else { AppMain.CMain_PauseMenu.local_create_action_table[11].idx = 1; AppMain.CMain_PauseMenu.local_create_action_table[14].idx = 5; } if (AppMain.CMain_PauseMenu.isSpecialStage()) { AppMain.CMain_PauseMenu.local_create_action_table[13].idx = 6; } else { AppMain.CMain_PauseMenu.local_create_action_table[13].idx = 4; } for (int i = 0; i < 17; i++) { AppMain.CMain_PauseMenu.SLocalCreateActionTable slocalCreateActionTable = AppMain.CMain_PauseMenu.local_create_action_table[i]; AppMain.A2S_AMA_HEADER ama = (AppMain.A2S_AMA_HEADER) this.m_file[slocalCreateActionTable.file]; AppMain.CMain_PauseMenu.SAction saction = this.m_act[i]; saction.act = AppMain.AoActCreate(ama, ( uint )slocalCreateActionTable.idx); saction.tex = this.m_tex[slocalCreateActionTable.tex]; saction.flag[0] = true; saction.flag[1] = true; saction.AcmInit(); } for (int j = 0; j < 3; j++) { AppMain.CMain_PauseMenu.SAction saction2 = this.m_act[AppMain.CMain_PauseMenu.c_local_create_trg_table[j]]; CTrgAoAction ctrgAoAction = this.m_trg[j]; ctrgAoAction.Create(saction2.act); } this.m_flag[7] = true; this.m_act[0].flag[1] = false; this.m_act[0].scale = new Vector2(0f, 0f); this.m_se_handle = AppMain.GsSoundAllocSeHandle(); base.AttachTask("gmPauseMenu.Execute", ( uint )prio, 0U, 0U); this.playSe(0); this.m_procCount.SetProc(new AppMain.ITaskAsv.FProc(this.fadeIn)); }
// Token: 0x0600255B RID: 9563 RVA: 0x0014CBB0 File Offset: 0x0014ADB0 private void reallyStart() { for (int i = 0; i < this.m_act.Length; i++) { AppMain.CMain_PauseMenu.SAction saction = this.m_act[i]; saction.flag[0] = true; AppMain.AoActSetFrame(saction.act, 0f); saction.pos = new Vector3(0f, 0f, 0f); } for (int j = 7; j < 10; j++) { this.m_act[j].flag[1] = true; } for (int k = 13; k < 15; k++) { AppMain.CMain_PauseMenu.SAction saction2 = this.m_act[k]; float num = 1.6875f; saction2.pos = new Vector3(480f, 269f, 0f); saction2.scale = new Vector2(num, num); } switch (this.m_return) { case 0: this.m_act[13].flag[1] = false; this.m_act[14].flag[1] = true; this.m_act[10].flag[1] = true; this.m_act[11].flag[1] = true; this.m_act[12].flag[1] = true; this.m_act[15].flag[1] = false; this.m_act[16].flag[1] = false; for (int l = 1; l < 4; l++) { this.m_act[l].pos = new Vector3(0f, 194f, 0f); } for (int m = 4; m < 7; m++) { this.m_act[m].pos = new Vector3(0f, 194f, 0f); } break; case 2: case 3: this.m_act[13].flag[1] = true; this.m_act[14].flag[1] = false; this.m_act[10].flag[1] = true; this.m_act[11].flag[1] = true; this.m_act[12].flag[1] = true; this.m_act[15].flag[1] = false; this.m_act[16].flag[1] = false; for (int n = 1; n < 4; n++) { this.m_act[n].pos = new Vector3(380f, 194f, 0f); } for (int num2 = 4; num2 < 7; num2++) { this.m_act[num2].pos = new Vector3(-380f, 194f, 0f); } break; } this.m_really = 6; this.m_procCount.SetProc(new AppMain.ITaskAsv.FProc(this.really)); }
private void reallyStart() { for (int index = 0; index < this.m_act.Length; ++index) { AppMain.CMain_PauseMenu.SAction saction = this.m_act[index]; saction.flag[0] = true; AppMain.AoActSetFrame(saction.act, 0.0f); saction.pos = new Vector3(0.0f, 0.0f, 0.0f); } for (int index = 7; index < 10; ++index) { this.m_act[index].flag[1] = true; } for (int index = 13; index < 15; ++index) { AppMain.CMain_PauseMenu.SAction saction = this.m_act[index]; float num = 27f / 16f; saction.pos = new Vector3(480f, 269f, 0.0f); saction.scale = new Vector2(num, num); } switch (this.m_return) { case 0: this.m_act[13].flag[1] = false; this.m_act[14].flag[1] = true; this.m_act[10].flag[1] = true; this.m_act[11].flag[1] = true; this.m_act[12].flag[1] = true; this.m_act[15].flag[1] = false; this.m_act[16].flag[1] = false; for (int index = 1; index < 4; ++index) { this.m_act[index].pos = new Vector3(0.0f, 194f, 0.0f); } for (int index = 4; index < 7; ++index) { this.m_act[index].pos = new Vector3(0.0f, 194f, 0.0f); } break; case 2: case 3: this.m_act[13].flag[1] = true; this.m_act[14].flag[1] = false; this.m_act[10].flag[1] = true; this.m_act[11].flag[1] = true; this.m_act[12].flag[1] = true; this.m_act[15].flag[1] = false; this.m_act[16].flag[1] = false; for (int index = 1; index < 4; ++index) { this.m_act[index].pos = new Vector3(380f, 194f, 0.0f); } for (int index = 4; index < 7; ++index) { this.m_act[index].pos = new Vector3(-380f, 194f, 0.0f); } break; } this.m_really = 6; this.m_procCount.SetProc(new AppMain.ITaskAsv.FProc(this.really)); }