// Start is called before the first frame update void Start() { _isCasting = false; _targetObj = Instantiate(Resources.Load("Targetter", typeof(GameObject)) as GameObject, transform); _fireboltResource = Resources.Load("Firebolt", typeof(GameObject)) as GameObject; _targetScript = _targetObj.GetComponent <AoeTargetter>(); }
private void Start() { _targetObj = Instantiate(Resources.Load("Targetter", typeof(GameObject)) as GameObject, transform); _targetScript = _targetObj.GetComponent <AoeTargetter>(); _isDashing = false; }