private void AnimatorSettings() { _animator = new Animator(SceneObject as AnimatedSceneObject); _animator.AddAnimation(Idle, AnimationManager.Instance.GetAnimationByName(Idle)); _animator.AddAnimation(Walk, AnimationManager.Instance.GetAnimationByName(Walk)); _animator.AddAnimation(JumpUp, AnimationManager.Instance.GetAnimationByName(JumpUp)); _animator.AddAnimation(JumpDown, AnimationManager.Instance.GetAnimationByName(JumpDown)); _animator.AddRelation(JumpUp, JumpDown); _animator.AddRelation(JumpDown, Idle); }