private void AccessoryAdd_Click(object sender, EventArgs e) { var accessory = AccessoryList.SelectedItem as string; if (accessory != null) { Animator.AddAccessory(accessory); } }
private void MeshImportBox_SelectedIndexChanged(object sender, EventArgs e) { UnbindRuntimeMesh(); var items = MeshImportBox.SelectedItems.Cast <AvatarToolRuntimeMesh>(); foreach (var item in items) { Animator.AddAccessory(item.Name); BoundRuntimeMeshes.Add(item); } if (items.Count() > 0) { ImportMeshButton.Enabled = true; } }