/// <summary> /// Remove later. /// </summary> public void AddSchematic(AnimationSchematic schem, string name = "") { if (name == "") { name = "anim_" + animationSchematics.Count; } animationSchematics.Add(name, schem); }
public void SetSchematic(AnimationSchematic schematic) => this.schematic = schematic;
public AnimationComponent(AnimationSchematic schematic = null) : base() { this.schematic = schematic; }