/// <summary>
        /// Remove later.
        /// </summary>
        public void AddSchematic(AnimationSchematic schem, string name = "")
        {
            if (name == "")
            {
                name = "anim_" + animationSchematics.Count;
            }

            animationSchematics.Add(name, schem);
        }
 public void SetSchematic(AnimationSchematic schematic) => this.schematic = schematic;
 public AnimationComponent(AnimationSchematic schematic = null)
     : base()
 {
     this.schematic = schematic;
 }