//Create and return the track mixer playable Playable CreateClipsMixer(PlayableGraph graph) { var clipActions = clips.OfType <PlayAnimatorClip>().ToList(); ports = new Dictionary <PlayAnimatorClip, int>(); clipsMixer = AnimationMixerPlayable.Create(graph, clipActions.Count, true); for (var i = 0; i < clipActions.Count; i++) { var playAnimClip = clipActions[i]; var clipPlayable = AnimationClipPlayable.Create(graph, playAnimClip.animationClip); clipPlayable.SetApplyFootIK(applyFootIK && isMasterTrack); graph.Connect(clipPlayable, 0, clipsMixer, i); clipsMixer.SetInputWeight(i, 0f); ports[playAnimClip] = i; } //need pause clips. clipsMixer.Pause(); return(clipsMixer); }